Mechanics over marketing
In Kräuterhexe you heal, in Mason & Bloom you plant. What you do is the game — not what the trailer promises.
Worlds to lose yourself in. No loot boxes, no energy timers, no interchangeable setting wallpaper — buy once, play through, keep it.
In Kräuterhexe you heal, in Mason & Bloom you plant. What you do is the game — not what the trailer promises.
No loot boxes, no energy timers, no pay-to-skip patterns. Play when you want — including all the way through.
Patients with names instead of damage numbers, pollinators with proper species instead of cute mascots. What lives inside has dignity.
Both in development. More soon.
A card roguelite about medieval herbal medicine. Apothecary, not sorceress.
Diagnosis by day, treatment by evening, a new patient tomorrow. You build your recipe deck from historical sources — Hildegard, Galen, Avicenna — and face boss diseases from gout to plague. Heritage manuscript aesthetic, dignified rather than dark.
A city garden, a mason bee named Mason, gentle pace.
A cosy merge garden in Studio-Ghibli cottagecore style. You place plants, Mason pollinates, the garden grows — no energy timers, no pay-to-skip. With an honest wild-bee NGO partnership: 15 % of premium revenue supports a wild-bee conservation charity, reported quarterly.